Whoever does that the most seems to win more often than not.Īll of this also doesn't take into account what the free-to-play aspects of War Games might end up being. Instead, the players that are able to sneak behind unsuspecting foes and take advantage of how awkward it is to quickly adjust to being flanked can rack up kills with relative ease. Its characters seem unbalanced, and matches rarely feel like they depend on team composition or coordinated attacks.
More than that though, Shadowgun: War Games just doesn’t feel all that strategic. The aim sensitivity in War Games feels really squirrely, and doesn’t feature the control customization options you’d want to be able to reposition hard-to-reach buttons or otherwise tune things to your liking. It also somehow has worse controls that a lot of other mobile shooters I’ve played. Although War Games looks nice and pretty, it doesn’t feel that different from other mobile shooters that have already tried the same thing (i.e. There are hero characters with special abilities, and you compete in 5-v-5 game modes where the goal is to use superior team tactics to win the day.ĭepending on who you are, this might sound exciting, but given my time with the closed beta for the game, I wouldn’t get your hopes up. Shadowgun: War Games is an upcoming free-to-play multiplayer shooter that’s essentially just an Overwatch knock-off.